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# Export games of a user

> Export the games of a user as PGN or JSON, newest first, filtered by date, game type, color and opponent. Inputs, cURL, Python and Node.js examples and an example response.

Source: https://cotlet.dev/docs/api/lichess/export_user_games

Docs sections: [Get started](https://cotlet.dev/docs.md) · [REST API](https://cotlet.dev/docs/api.md) · [MCP](https://cotlet.dev/docs/mcp.md) · [SDKs & CLI](https://cotlet.dev/docs/sdks.md) · [Integrations](https://cotlet.dev/docs/integrations.md)

Export the games of a user as PGN or JSON, newest first, filtered by date, game type, color and opponent.

Lichess API: https://cotlet.dev/docs/api/lichess.md

`GET https://cotlet.dev/api/v1/lichess/user-games/export`

Access: read.

Returns the games newest first, each with ID, players, result, speed, rated flag, opening name and date, plus the PGN when format is pgn. Lichess throttles the stream, at 60 games per second for your own games, so set max for long histories. It reads finished games only and never touches a live game.

## Parameters

| Name | Type | Required | Description |
|---|---|---|---|
| `username` | string | yes | Lichess username, e.g. 'club_captain'. |
| `since` | string | no | Only games played since this ISO date. |
| `until` | string | no | Only games played until this ISO date. |
| `max` | integer | no | Return at most this many games. Default all, which can be very long. |
| `perf_type` | string | no | Comma list of speeds or variants, e.g. blitz,rapid,classical. |
| `rated` | boolean | no | Only rated (true) or only casual (false) games. |
| `color` | string | no | Only games as this color: white or black. |
| `vs` | string | no | Only games against this opponent. |
| `format` | string | no | pgn or json. Default json. |
| `include_clocks` | boolean | no | Add clock times to each move. Default false. |
| `include_evals` | boolean | no | Add analysis evaluations when the game was analysed. Default false. |

## Request

**cURL**

```bash
curl "https://cotlet.dev/api/v1/lichess/user-games/export?username=club_captain" \
  -H "Authorization: Bearer $COTLET_API_KEY"
```

**Python**

```python
result = client.call("lichess", "export_user_games", {"username":"club_captain"})
```

**Node.js**

```js
const result = await cotlet.call('lichess', 'export_user_games', {"username":"club_captain"});
```

**CLI**

```bash
cotlet call lichess export_user_games --data '{"username":"club_captain"}'
```

## Example response

```json
{
  "count": 2,
  "games": [
    {
      "game_id": "q8Zr1TnD",
      "played_at": "2026-10-15T20:12:00Z",
      "speed": "blitz",
      "rated": true,
      "white": "club_captain",
      "black": "rook_and_roll",
      "winner": "black",
      "status": "resign",
      "opening": "Sicilian Defense: Najdorf Variation"
    },
    {
      "game_id": "b4Hs9MwE",
      "played_at": "2026-10-14T19:48:00Z",
      "speed": "rapid",
      "rated": true,
      "white": "maya_plays",
      "black": "club_captain",
      "winner": "black",
      "status": "mate",
      "opening": "Queen's Gambit Declined"
    }
  ]
}
```

Previous: [List studies of a user](https://cotlet.dev/docs/api/lichess/list_studies.md)
Next: [List broadcasts of a user](https://cotlet.dev/docs/api/lichess/list_broadcasts.md)

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## For AI agents: sign your user up

Is your user asking you to sign them up for Cotlet? You can do it for them, no account or key needed.

1. Read the fields and their allowed values: GET https://cotlet.dev/api/v1/access-requests
2. Ask the user for each value: email, apps, what you will do with them. If they leave the password to you, generate a strong one and show it to them.
3. Show the user what you will send, then POST it as JSON to https://cotlet.dev/api/v1/access-requests.

One call creates the account and sends the access request; we email the user when access is granted.
